Osiris: New Dawn

Self-Published: 2016, Full Release 2023

Osiris: New Dawn is our award-winning and #1 best-selling near-future space survival game. It began as a passion project we worked on between client projects, and we are incredibly proud of how far the game has come since its humble beginnings as a nights-and-weekends endeavor.

Roboto

Self-Published: 2011

Roboto is a 3D side scrolling adventure about a hover boarding robot trying to find the girl of his dreams.

Roboto was given the honors of “Game of the Week” on the Apply App Store, hitting the #7 spot.

After three years on iOS and Google Play stores, Roboto was retired in 2016.

Client: Oculus

Project: Tuscany World Demo

We had the incredible opportunity to be among the first VR pioneers by creating Oculus's inaugural SDK experience, the Tuscany World Demo. Following Oculus's successful Kickstarter campaign, they approached us for collaboration on this project and several others, including John Carmack's Theater Demo and Eve Online.

Client: Red Bull Media House

Project: Red Bull Augmented Racing Reloaded

We've always had the desire to develop a racing game, and leaped at the opportunity to create one for one of the biggest names in racing: Red Bull. This project also encompassed forward-thinking features like player-generated tracks, a dynamic contest system, and a robust backend system to remotely drive game contests by country, along with augmented reality elements. It was a fun and challenging project that we successfully delivered on time and within budget.

Client: Wow Wee Toys

Project: Akodomon and Mysterious Ray Gun

As enormous fans of the robo-toy maker WowWee, we felt like we were living in a dream every day while working on these groundbreaking toy-app crossover projects. Not only did we have the opportunity to craft the game experiences, but WowWee also graciously allowed us to influence the toy lines that would complement them, making for a truly remarkable experience.

Client: Chevron and JTS Engineering

Project: Plus 50 II Challenge

Working with Chevron was an absolute delight, as they were incredibly receptive to our ideas on transforming the concept of oil inside an in-line 6 engine into a high-end video game ride experience, thanks to the remarkable engineering prowess of JTS. We had the privilege of contributing to several iterations of this project, culminating in the assembly in an airplane hangar!

Client: John Deere and JTS Engineering

Project: John Deere Combine

Arguably the best game we’ve ever made: you simply mow down a corn field with a combine tractor! The simplicity of the game highlighted the tractor’s springy wheel physics and made for a fun and comical arcade game that John Deere has used at its expos for years. Another fantastic collaboration with JTS Engineering to turn the game into a cutting-edge arcade experience.

Client: John Deere and JTS Engineering

Project: Hygard Challenge

An innovative approach to education, this project involved playing the ride experience inside a full-size John Deere Gator, which responded realistically to all the bumps and slopes on the digital dirt track. Our first Unity project that we learned so much on and couldn’t believe how easy and forgiving the game engine was compared to tech we’ve used before.