We believe games should be original and made with passion.
Welcome to Fenix Fire Entertainment, an independent game studio that began its journey in 2010. Founded by husband-wife team, Brian and Anna McRae, who worked on notable titles such as Psi Ops, Hunter The Reckoning, The Barnyard, Silent Hill Homecoming, Mortal Kombat Deception.
In our formative years, we had the privilege of collaborating with major brands like Red Bull Media House, Chevron, John Deere, and Wow Wee Toys, creating captivating games that resonated with audiences worldwide.
Driven by our passion for innovation and creativity, we transitioned from client-based projects to self-publishing original titles, marking a new chapter in our journey. Our first title, Roboto, released in 2011, hit the top ten on iTunes and was awarded Game of the Week, marking a significant milestone in our journey. This success was followed by Osiris New Dawn, released to Early Access in 2016, which went straight to the #1 Spot on Steam.
As we continue to push the boundaries of game development, we remain committed to delivering immersive and unforgettable gaming experiences to our players. Join us on this exciting adventure as we shape the future of interactive entertainment, one game at a time.
Brian McRae
Founder, Director, Developer
Before founding Fenix Fire, Brian served as a Lead Environment Artist at High Voltage Software, Midway, and Blizzard Entertainment where he worked intensely with level design to push the fun of every game he’s worked on, and the engine team to pioneer the latest real time graphics techniques to make each game a show piece. Brian has also served as a 3D Modeling and Animation Instructor, successfully founded and ran a cinematics studio, and contributed to projects such as Mortal Kombat Deception, Psi Ops, and Hunter the Reckoning.
Outside of game development, Brian enjoys spending quality time with his family, reading and writing sci fi, fitness, hiking, fossil hunting, and playing guitar.