Last month I had the pleasure of speaking at Unite 2014 in beautiful Seattle. The topic of the presentation was “High End Mobile Development” where I outlined step by step how we’ve been building our upcoming mobile game, Gates of Osiris. In the presentation I detail out how we attacked each facet of development, including terrain creation and shaders, vehicle modeling and rigging, and creature modeling and animation. Since we’re a small team attempting such a large scale project, we also heavily leverage the Unity Asset Store, and I call out all the Asset Store plugins that have proven to be extremely helpful.
In the next couple of weeks I’ll post the slides from this presentation.